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Updated Sep 21, 2024, before patch 10-30Dynamo
this build emphasizes a strong laning phase into a full on rush to become a teamfighting monster. we are prioritizing Singularity over everything, while still having enough utility to survive in lane and damage to be useful in fights without ult. we want to play a fairly passive lane. focus last hits, harass with 1, slowly but surely amassing a lead as we poke enemies and secure souls as hard as we can. our goal is to have improved cooldown as early as possible, rush leap, and start fighting. dynamo can aggressively push for teamfights as a pseudo-support character. majestic leap enables you to hide before a fight, jump up from a distance, and lock down the strongest target with Singularity (which is your goal EVERY time) after pumping our black hole, we put points into our heal ability (very strong), then our knock up (a great chasing/harass tool), and finally the teleport. abuse teleport to save people from sticky situations, but most of our damage/utility comes outside of our gun. by the end of the game, you'll have a teamfight winning ability on a ~100 second cooldown while being incredibly tanky and still able to output a ton of healing and gun damage outside of your big fights.
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Weapon
8 items
Vitality
11 items
Spirit
9 items
Weapon
8 items
Vitality
11 items
Spirit
9 items
Situational
7 items