LockMeta
HeroesLearn
/
SubmitSubmit a build
Heroes /
/ Build
Counters for your match
Pick the enemy team to see which counter items this build already carries.
Community votes
Tips for this build
Tag a tip with the part of the game it's about and it also shows in that phase above.

Builds by hero

Every hero's builds, ranked by win rate at every rank. Outdated builds stay one click away.

LockMeta

LockMeta is a fan site. Not affiliated with or endorsed by Valve. Deadlock is a trademark of Valve Corporation. Build and match data from deadlock-api.com. Tips quote creators' videos with credit.

AboutLearnSubmit a buildPrivacy
LockMeta
  • Abrams builds
  • Apollo builds
  • Bebop builds
  • Billy builds
  • Calico builds
  • Celeste builds
  • Deadman Danny builds
  • Drifter builds
  • Dynamo builds
  • Graves builds
  • Grey Talon builds
  • Haze builds
  • Holliday builds
  • Infernus builds
  • Ivy builds
  • Kelvin builds
  • Lady Geist builds
  • Lash builds
  • McGinnis builds
  • Mina builds
  • Mirage builds
  • Mo & Krill builds
  • Nurse Harrow builds
  • Paige builds
  • Paradox builds
  • Pocket builds
  • Rat King builds
  • Rem builds
  • Seven builds
  • Shiv builds
  • Silver builds
  • Sinclair builds
  • Solomon builds
  • The Doorman builds
  • Venator builds
  • Victor builds
  • Vindicta builds
  • Viscous builds
  • Vyper builds
  • Warden builds
  • Wraith builds
  • Yamato builds
HeroesLearn
Sign in
Stats updated 6 hours ago, patch 09-29
Heroes /
/ Build

Build ID

235098

Search it in the in-game build browser. Where is that?

All ranksEmissary+Phantom+Eternus
Win rate
Matches
Players
Meta match
Counters for your match
Pick the enemy team to see which counter items this build already carries.
Community votes
Tips for this build
Tag a tip with the part of the game it's about and it also shows in that phase above.

Heroes / Ivy / Build

Highdocker's Gun Ivy Build

UpdatedNotes on 43 of 4545 itemsVersion 186Updated 10/18/2026

This build is Heavily Annotated. All Items have Notes. Over 100 Paragraphs of annotations, notes, etc. [EMERGENCY HOTFIX] Yoshi does not allow you to publish builds with certain amounts of text up to a unknown limit. Several descriptions have been removed until this limit is changed. 10/18/2026 - Changed item build order, in favor of healing booster, and moved enduring speed to optional. Items I build already give lots of movespeed, and you get movespeed from statues permanently as well. Toxic is good too

Counters for your match
Pick the enemy team to see which counter items this build already carries.
Community votes
Nobody has submitted this build here yet.
0
Submit it to the site →
Tips for this build
Tag a tip with the part of the game it's about and it also shows in that phase above.

No tips yet.

Sign in to add a tip.

All ranksEmissary+Phantom+Eternus
Win rate
55.8%
Matches
1,526
Players
598
Meta match
10/15

Emissary+, last 30 days. Missing from the meta: Mystic Expansion, Greater Expansion, Extra Charge, Monster Rounds, Rapid Recharge.

Phases come from when Ivy's players usually buy each item (Emissary+).

Lane
0 to 10 min
  • Extended Magazine

    Good because it helps alleviate Ivy's poor magazine size problem. Gives more long term damage output for wave at the start, which means its a good alternative/supplement to Monster Rounds.

    ~3 min
  • Titanic Magazine

    Greatly increases your magazine, allowing effortless waveclear, and lets you trade (Not often) sometimes with the enemy in lane with your raw gun. This will make your Tesla Bullets buy WAY better.

    ~6 min
  • Healing Rite

    This item has INSANE value, even outside of lane. You will NEVER regret or feel bad buying this item, as it keeps you topped up for HP after camps, and gives sprint speed!

    ~8 min
  • Extra Health

    INSANE item to buy if you want to postpone your 4.8k HP investment spike, to buy more items for farming and powerspikes, without being super squishy and burstable.

    ~8 min
  • Tesla Bullets

    Gun Ivy's BEST early/mid game item. Procs easily with ivy's high ROF, grants amazing jungle/camp clear, and allows easy proccage of debuffs. It is INSANE.

    ~9 min
  • Extra Regen

    You only buy this to build into Healing Booster. Ivy has way better choices for sustain than this item if you are thinking about buying sustain for lane.

    ~9 min
  • Sprint Boots
    ~9 min
Mid game
10 to 20 min
  • Headshot Booster

    Best § 800 item in lane for winning lane and applying pressure. If buying, I reccomend going Extnd. Mag -> Headshot Booster -> Tesla for you 4.8k Gun Spike build order.

    ~10 min
  • Active Reload

    Given that your character has a short reload time (Ivy does), this item is great, as you will be allowed to easily proc it to gain very high value stats, such as lots of firerate, movespeed, lifesteal

    ~14 min
Late game
20 min +
  • Mystic Slow

    With regular slows effecting air dashes as well now, this item can give you a little bit of the best of both worlds, making both movespeed and crazy airdashing harder, get only if you have many slots.

    ~20 min
  • Compress Cooldown

    When imbued on ult, and you are carrying people off cooldown, you can be perma rotating around mid-game skirmishes getting major map control and granting you a lead. Good if you have/know u have slots

    ~21 min
Situational
Not in most games
  • Slowing Bullets

    Though it doesnt give raw stats, the latest slow change where regular slows also effect air dashing can certainly make this item more desirable. Reccomended if up a walker flex slot.

  • Hunter's Aura

    A very good replacement for Bullet Resist Shredder, when you are heavily slot locked, but have money to spend. Usually only do this at § 35k+ souls when you are missing slots from walkers.

  • Rapid Rounds

    Slight damage increase. Powerspike more noticable when you buy swift striker.

    ~15 min
  • Healbane

    If planning to be hyper-active in the early game right after capacitor, this can be a good pickup against early healing characters. Otherwise, get crippling late. (~§35k+ souls)

    ~16 min
  • Fleetfoot

    Can be worth your while if you dont buy many other mid/late extras (primarily replacing slowing bullets), allows for magazine uptime on camps and players. Reccomended to have fire rate before using it

    ~16 min
  • Healing Booster

    Ivy's base kit has absolutely insane amounts of healing. This will make your bullet lifesteal from tether and stone form heal be far more effective, as well as headhunter. Builds into healing tempo.

    ~16 min
  • Swift Striker

    Best § 1600 item for raw unconditional firerate, while giving bonus sprint speed that very useful in the early game. Helps immensely with giving the exact fire rate you need for capacitor w T3 Tether.

    ~17 min
  • Capacitor

    This item is better the earlier you buy it, B/C Capacitor requires FAR LESS ROF to consistently proc than Tesla Bullets. Its active is a great substitute for ivy losing knockup on ultimate.

    ~17 min
  • Bullet Resist Shredder

    Easy to apply with Tesla/Capacitor, and provides a great Bullet Resist Shred debuff while giving spirit investment, and good base stats.

    ~17 min
  • Enduring Speed
    ~18 min
  • Headhunter

    Can be bought earlier to make use of raw trade damage it provides. Real value comes from large % heal that is impactful late game when you are 4000-5000HP.

    ~22 min
  • Dispel Magic

    Insane counter to Infernus/Mirage on-hit buildups, and generally great for any enemy that is causing a debuff that is causing you to lose or die constantly. (Also good if spirit burned nonstop late.)

    ~22 min
  • Toxic Bullets

    You will have enough firerate to reproc it even when its debuff removed (At around T3 tether max). This makes it a good antiheal option for mid-late game, and really shines late with high HP pools.

    ~23 min
  • Spirit Resilience

    Required every game for the current spirit meta, and works well with creating more EHP (Effective HP) with siphon bullets.

    ~23 min
  • Burst Fire

    Great item for mid-game firerate saturation. You want to hit a target of around +100-120% firerate by the time you are full build. Slide distance and movespeed this item gives is very good.

    ~24 min
  • Healing Tempo

    Often has more value if you buy this when behind to support other m1s, though you can still retain a fair amount of value from this item due to its abundance of passive stats.

    ~26 min
  • Siphon Bullets

    When bought at around 20-25k souls, this item will actually feel effective due to characters starting to be at the 2500-3000HP range. Optimally, you want enemies to be at 3k+HP for this item to SHINE.

    ~26 min
  • Weakening Headshot

    Here for the sake of being an easily accessible component for when you want to buy crippling headshot, and have a slot to spare for it. ONLY BUY IF BUILDING FOR CRIPPLING.

    ~27 min
  • Inhibitor

    VERY good debuff that counts as antiheal and a massive damage reduction. Easy to buildup with your current firerate, and when bought, gives ~350 HP and +10% wpn damage in raw stats (Very Good)

    ~30 min
  • Plated Armor

    VERY SITUATIONAL. Very good counter against Haze and Infernus. If not enough against on-hit characters, combining this with Dispel Magic practically makes their on-hits completely irrelevant.

    ~31 min
  • Silencer

    While inhibitor is great, this item INSTANTLY applies the damage debuff without needing a buildup. Great for spirit meta. Built-In Silence is also great for countering. Do note this gives no HP.

    ~31 min
  • Crippling Headshot

    Deletes victor, and heavily cripples any character that has high resists with high healing/sustain. Long debuff duration and easy proc makes it SUPER useful for your team needing damage.

    ~31 min
  • Transcendent Cooldown

    Treat this as a § 50k+ Soul Luxury item to let you proc Headhunter, Siphon, and Capacitor faster, alongside giving ability cooldowns. Very high value late game, but useless if you are buying it early.

    ~33 min
  • Metal Skin

    Insanely Overpowered, but situational. Hard counters Haze/Vyper/Gun Warden, Gun Drifter, and ANY character that has ~X > 75% damage done by pure weapon damage bullets.

  • Bullet Resilience

    BEFORE BUYING, Consider this: If the enemy is doing Weapon Damage by mainly bullets, get metalskin instead. Otherwise, if its from abilities, get this item or Escalating Resilience.

  • Weighted Shots

    Very good upgrade that mainly serves to give you debuff resist that you may otherwise be lacking in the midgame. Damage is great too. Good because other sources of debuff resist are very expensive.

  • Debuff Reducer

    Only buy if you need to stack significant DBR while being affordable. With Weighted shots and this, you have 40% DBR. Great against characters with ults like Holliday, Mo & Krill, given you have HP.

  • Colossus

    Combined with Siphon bullets, and utilizing Ivy's above average health scaling, it gives great health value, and the dash slow on this item is INSANE. Great also if you have x < 15% of both resists.

  • Juggernaut

    Better with the diminishing movespeed buffs, and direct juggernaut movespeed buffs. Still, this item is optimal if you are using it to counter other m1s.

  • Armor Piercer

    This should exclusively be used as a § 50k+ soul counter if the enemy has multiple plated armors, or a single high priority target has plated. If bought before 50k souls, it often has reduced value.

  • Indomitable

    This item is great against pick characters (Mo Krill, Holliday, Paradox, Bepop, etc.) But not reccomended until §40k+ souls. It doesnt get triggered by knockups/airbornes (except mirage FUCK YOU mirag

  • Unstoppable

    Great when the team is only managing to kill you through CC/Stuns, or curses and countless debuffs of similar sort. Also gives survivability with massive debuff resistance and some HP.

  • Spellbreaker

    Gives all the late game stats you are lacking, and want more of. Provides a layer of protection against spirit nukers, and gives slightly more resistance to what you already have, with debuff resist.

  • Spellslinger

    This is a luxury item. Often only consider after § 50k Souls, as proccing this item is rather difficult, but it can replace one of your § 1600 firerate/shred items in the late game.