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This build is Heavily Annotated. All Items have Notes. Over 100 Paragraphs of annotations, notes, etc. [EMERGENCY HOTFIX] Yoshi does not allow you to publish builds with certain amounts of text up to a unknown limit. Several descriptions have been removed until this limit is changed. 10/18/2026 - Changed item build order, in favor of healing booster, and moved enduring speed to optional. Items I build already give lots of movespeed, and you get movespeed from statues permanently as well. Toxic is good too
Phases come from when Ivy's players usually buy each item (All ranks).
Best § 800 item in lane for winning lane and applying pressure. If buying, I reccomend going Extnd. Mag -> Headshot Booster -> Tesla for you 4.8k Gun Spike build order.
Gun Ivy's BEST early/mid game item. Procs easily with ivy's high ROF, grants amazing jungle/camp clear, and allows easy proccage of debuffs. It is INSANE.
Slight damage increase. Powerspike more noticable when you buy swift striker.
Given that your character has a short reload time (Ivy does), this item is great, as you will be allowed to easily proc it to gain very high value stats, such as lots of firerate, movespeed, lifesteal
Ivy's base kit has absolutely insane amounts of healing. This will make your bullet lifesteal from tether and stone form heal be far more effective, as well as headhunter. Builds into healing tempo.
Best § 1600 item for raw unconditional firerate, while giving bonus sprint speed that very useful in the early game. Helps immensely with giving the exact fire rate you need for capacitor w T3 Tether.
Can be worth your while if you dont buy many other mid/late extras (primarily replacing slowing bullets), allows for magazine uptime on camps and players. Reccomended to have fire rate before using it
If planning to be hyper-active in the early game right after capacitor, this can be a good pickup against early healing characters. Otherwise, get crippling late. (~§35k+ souls)
Easy to apply with Tesla/Capacitor, and provides a great Bullet Resist Shred debuff while giving spirit investment, and good base stats.
With regular slows effecting air dashes as well now, this item can give you a little bit of the best of both worlds, making both movespeed and crazy airdashing harder, get only if you have many slots.
When imbued on ult, and you are carrying people off cooldown, you can be perma rotating around mid-game skirmishes getting major map control and granting you a lead. Good if you have/know u have slots
Great item for mid-game firerate saturation. You want to hit a target of around +100-120% firerate by the time you are full build. Slide distance and movespeed this item gives is very good.
Insane counter to Infernus/Mirage on-hit buildups, and generally great for any enemy that is causing a debuff that is causing you to lose or die constantly. (Also good if spirit burned nonstop late.)
Required every game for the current spirit meta, and works well with creating more EHP (Effective HP) with siphon bullets.
You will have enough firerate to reproc it even when its debuff removed (At around T3 tether max). This makes it a good antiheal option for mid-late game, and really shines late with high HP pools.
Here for the sake of being an easily accessible component for when you want to buy crippling headshot, and have a slot to spare for it. ONLY BUY IF BUILDING FOR CRIPPLING.
Often has more value if you buy this when behind to support other m1s, though you can still retain a fair amount of value from this item due to its abundance of passive stats.
When bought at around 20-25k souls, this item will actually feel effective due to characters starting to be at the 2500-3000HP range. Optimally, you want enemies to be at 3k+HP for this item to SHINE.
VERY good debuff that counts as antiheal and a massive damage reduction. Easy to buildup with your current firerate, and when bought, gives ~350 HP and +10% wpn damage in raw stats (Very Good)
Treat this as a § 50k+ Soul Luxury item to let you proc Headhunter, Siphon, and Capacitor faster, alongside giving ability cooldowns. Very high value late game, but useless if you are buying it early.
Deletes victor, and heavily cripples any character that has high resists with high healing/sustain. Long debuff duration and easy proc makes it SUPER useful for your team needing damage.
While inhibitor is great, this item INSTANTLY applies the damage debuff without needing a buildup. Great for spirit meta. Built-In Silence is also great for countering. Do note this gives no HP.
Better with the diminishing movespeed buffs, and direct juggernaut movespeed buffs. Still, this item is optimal if you are using it to counter other m1s.
Very good upgrade that mainly serves to give you debuff resist that you may otherwise be lacking in the midgame. Damage is great too. Good because other sources of debuff resist are very expensive.
Insanely Overpowered, but situational. Hard counters Haze/Vyper/Gun Warden, Gun Drifter, and ANY character that has ~X > 75% damage done by pure weapon damage bullets.
Only buy if you need to stack significant DBR while being affordable. With Weighted shots and this, you have 40% DBR. Great against characters with ults like Holliday, Mo & Krill, given you have HP.
BEFORE BUYING, Consider this: If the enemy is doing Weapon Damage by mainly bullets, get metalskin instead. Otherwise, if its from abilities, get this item or Escalating Resilience.
Combined with Siphon bullets, and utilizing Ivy's above average health scaling, it gives great health value, and the dash slow on this item is INSANE. Great also if you have x < 15% of both resists.
VERY SITUATIONAL. Very good counter against Haze and Infernus. If not enough against on-hit characters, combining this with Dispel Magic practically makes their on-hits completely irrelevant.
This should exclusively be used as a § 50k+ soul counter if the enemy has multiple plated armors, or a single high priority target has plated. If bought before 50k souls, it often has reduced value.
Gives all the late game stats you are lacking, and want more of. Provides a layer of protection against spirit nukers, and gives slightly more resistance to what you already have, with debuff resist.
This item is great against pick characters (Mo Krill, Holliday, Paradox, Bepop, etc.) But not reccomended until §40k+ souls. It doesnt get triggered by knockups/airbornes (except mirage FUCK YOU mirag
This is a luxury item. Often only consider after § 50k Souls, as proccing this item is rather difficult, but it can replace one of your § 1600 firerate/shred items in the late game.
Great when the team is only managing to kill you through CC/Stuns, or curses and countless debuffs of similar sort. Also gives survivability with massive debuff resistance and some HP.