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Stats updated 10 minutes ago, patch 09-29
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Build ID

397185

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All ranksEmissary+Phantom+Eternus
Win rate
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Players
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All ranksEmissary+Phantom+Eternus
Win rate
42.6%
Matches
68
Players
14
Meta match
13/15

Eternus, last 30 days. Missing from the meta: Duration Extender, Compress Cooldown.

Heroes / Sinclair / Build

Styllar Bolt Magician

OutdatedNotes on 35 of 4343 itemsVersion 102Updated 10/11/2026

I've been doing well with this build in Eternus 6 lobbies and this is originally an edit of Raigeki's build. T3 upgrade order for Rabbit/Ult/Assistant should generally change based on the game. Can do 21112 instead of 22111 for higher tempo.

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Phases come from when Sinclair's players usually buy each item (Eternus).

Lane
0 to 10 min
  • High-Velocity Rounds

    Shoot people without shitty velocity.

    ~1 min
  • Extra Regen

    If you need it - otherwise don't buy.

    ~3 min
  • Monster Rounds

    Kill their wave before they kill your wave otherwise our abilities are way harder to use.

    ~4 min
  • Extra Charge

    Try to sync dropping assistant with 2 bolt charges until you have T2 bolt.

    ~4 min
  • Opening Rounds

    More damage + spirit power.

    ~4 min
  • Extra Spirit

    Spirit good.

    ~6 min
  • Improved Spirit

    Spirit good. Can slot in Mystic Expansion here instead if you are struggling to reliably hit bolts. Otherwise, this is best for damage.

    ~9 min
  • Grit

    Good item for taking trades in lane and if you plan on upgrading to Reactive or Weapon Shielding. Don't get Spirit Shielding most of the time cause Weapon is usually better.

    ~9 min
  • Trophy Collector

    For playing more active.

    ~9 min
  • Cultist Sacrifice

    Gun spike and money - good for hitting max bolt spike if you are going 22111 and haven't hit 9k souls yet.

    ~10 min
Mid game
10 to 20 min
  • Rapid Recharge

    One of your main power spikes alongside T2 and T3 bolt.

    ~10 min
  • Enchanter's Emblem

    Basic survivability and decent stats. Can go Reactive or Trophy instead for 4.8k green spike.

    ~13 min
Late game
20 min +
  • Warp Stone

    Core movement item for survivability as well as being really good for enabling certain ults like Pocket / Dynamo / Lash. Interchangeable with Dispel and Counterspell in this position.

    ~20 min
  • Counterspell

    Can be bad due to desync but it's good against mobile burst heroes like Calico / Lash / Pocket and it can also save you from CC. Usually Warp Stone is better if you can't buy both.

    ~21 min
Situational
Not in most games
  • Scourge

    Use brain.

  • Decay

    Good hatecrime item against tankier heroes like Silver, Shiv, Abrams, or Billy.

Surge of Power

Good for flat damage early but falls off lategame.

~15 min
  • Mystic Expansion

    If you are noob then buy this over Improved Spirit in laning phase. Also allows you to hit all 3 creeps in T2 camps.

    ~15 min
  • Healbane

    If team has no anti-heal.

    ~16 min
  • Alchemical Fire
    ~17 min
  • Reactive Barrier

    Good if enemy team is able to proc it consistently and you need more survival.

    ~18 min
  • Dispel Magic

    If there's slowing hexes or silence waves, you will need this.

    ~20 min
  • Tankbuster
    ~22 min
  • Magic Carpet

    Compy techy.

    ~22 min
  • Greater Expansion

    Amazing for bolt / rabbit / actives and almost every ult you steal.

    ~22 min
  • Superior Duration

    Can skip if you don't need it. Imbue T2 Duration onto Bunny.

    ~22 min
  • Knockdown
    ~22 min
  • Boundless Spirit

    Huge damage spike. Not worth rushing anymore though unless you are stomping hard.

    ~23 min
  • Debuff Reducer

    Good if you plan to buy Unstoppable later (usually vs. Dynamo). Debuff resist is also just nice.

    ~25 min
  • Superior Cooldown

    Can skip if you don't need it. Imbue T2 Cooldown onto Assistant.

    ~26 min
  • Diviner's Kevlar

    Good if you need survival with ults that make you targeted in fights more like Warden / Seven / Dynamo but it's pretty luxury.

    ~26 min
  • Divine Barrier

    Good if getting owned by Pocket / Drifter / Ivy ult.

    ~27 min
  • Spirit Burn
    ~27 min
  • Spirit Resilience

    Buy if getting nuked by a hero like GT.

    ~28 min
  • Unstoppable

    Good if you need to contest mid or if you need it to properly use certain ults like Dynamo / Lash.

    ~28 min
  • Vortex Web

    Bunny their entire team. I wouldn't suggest buying this before Echo Shard in most scenarios.

    ~30 min
  • Indomitable
    ~31 min
  • Escalating Exposure
    ~31 min
  • Echo Shard

    Always broken with max rabbit. Should be highest prio as a 6k.

    ~32 min
  • Transcendent Cooldown

    Don't like buying this unless full actives.

    ~34 min
  • Metal Skin

    Good if you are getting jumped by a roaming Haze that doesn't have Curse or if you need it to survive vs. gun Warden / Geist / etc. Also good when popping certain ults like Dynamo or Seven.

  • Mystic Reverb
  • Cheat Death