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Stats updated 38 minutes ago, patch 09-29
Heroes /
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Build ID

656178

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All ranksEmissary+Phantom+Eternus
Win rate
Matches
Players
Meta match
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Heroes / Lash / Build

Very compy magic carpet slam build

UpdatedNotes on 29 of 5050 itemsVersion 10Updated 10/22/2026

Because we ALL agree that full spirit slam lash is meta and NOT gun lash I think we should all be buying magic carpet every game.

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All ranksEmissary+Phantom+Eternus
Win rate
—
Matches
—
Players
—
Meta match
15/15

Fewer than 5 tracked matches with this build (Emissary+, last 30 days).

Phases come from when Lash's players usually buy each item (Emissary+).

Lane
0 to 10 min
  • Headshot Booster

    the "meta" is to buy this first item but I dont like it (I dont hit my shots)

    ~2 min
  • Extra Regen
    ~3 min
  • Mystic Burst
    ~4 min
  • Extra Spirit
    ~5 min
  • Quicksilver Reload

    Good early for flat heal on flog, dont upgrade late just sell it

    ~7 min
  • Extra Charge

    This is solid early but sell late game once we have more mobility options (carpet)

    ~8 min
  • Trophy Collector

    if you like getting active

    ~9 min
  • Cold Front

    Adds burst damage to slam if you use it right after (or before on close range slams as the aoe lingers)

    ~10 min
Mid game
10 to 20 min
  • Improved Spirit
    ~11 min
  • Extra Stamina
    ~13 min
  • Enchanter's Emblem

    default 4.8k if you dont know what to get

    ~13 min
Late game
20 min +
  • Warp Stone

    its fine in place of stam mast if you like it

    ~21 min
  • Compress Cooldown
    ~22 min
Situational
Not in most games
  • Weapon Shielding

    Swap out spirit shielding in those rare cases they have a lot of early gun

  • Slowing Hex
  • Spirit Shielding

    cheap if upgrading from grit, otherwise get enchanters

    ~14 min
  • Mystic Shot

    hit your shots

    ~14 min
  • Mystic Expansion

    get before rift if possible

    ~15 min
  • Headhunter

    4.8k gun spike

    ~15 min
  • Grit

    Suprisingly good for early health trades, sell late or upgrade

    ~15 min
  • Healbane
    ~16 min
  • Majestic Leap

    its fine in place of stam mast if you like it, but its bad for escapes

    ~18 min
  • Stamina Mastery
    ~19 min
  • Tankbuster
    ~20 min
  • Reactive Barrier
    ~22 min
  • Dispel Magic
    ~23 min
  • Superior Cooldown
    ~25 min
  • Greater Expansion
    ~26 min
  • Siphon Bullets

    If they have big healthbars and high resists

    ~26 min
  • Boundless Spirit

    Its aight for more damage

    ~27 min
  • Debuff Reducer

    if you predict you will go unstop, grab this

    ~27 min
  • Spirit Burn
    ~29 min
  • Mystic Reverb
    ~30 min
  • Unstoppable

    Borderline necessary lategame unless the enemy team is dumb

    ~31 min
  • Rapid Recharge

    This build has enough mobility but its fine, I prefer more damage late game though so sell extra charge

    ~31 min
  • Indomitable

    I think this item sucks but if youre getting reactive anyway its cheap enough to be worth

    ~31 min
  • Refresher

    Clutch base defence

    ~33 min
  • Transcendent Cooldown

    only if multiple actives or slot locked

    ~34 min
  • Surge of Power

    I think putting this on slam is funny but NOT compy

  • Toxic Bullets
  • Silence Wave
  • Magic Carpet

    THIS HAS TO BE COMPY I SWEAR

  • Metal Skin

    No on hit effects gun

  • Crippling Headshot
  • Arctic Blast

    Adds more burst

  • Divine Barrier
  • Plated Armor

    On hit effects gun

  • Cursed Relic

    Just op right now, if youre poorer than your team get this to help them

  • Spellbreaker
  • Diviner's Kevlar

    -10% ult cooldown might be good lategame? idk